One of the hottest pieces at last year’s Biennial at the Whitney Museum of Art was a wall of digital clouds lifted from the classic ’80’s Nintendo game Super Mario Brothers. Cory Arcangel, the young artist behind the project, explains to Rebecca Cascade that reprogramming video game software comes as naturally to him as wielding […]
In his new book, Everything Bad is Good For You, Steven Johnson argues that many of our guilty pleasures, like primetime TV and video games may actually be enhancing our cognitive abilities — NOT making us dumber or slower. Kurt asks Steven how media junkfood, might really be nutritious.
In a new videogame, the player ventures through the minds of dangerously insane patients at an asylum. The goal of Psychonauts is to resolve their conflicts and save the little kids whom they are threatening. Tim Schafer, the game’s creator, got his ideas from a college course on dream interpretation. He told producer Jonathan Mitchell […]
In a video game, the player ventures into the minds of dangerously insane patients at an asylum. The goal of Psychonauts is to resolve their conflicts and save the little kids whom they are threatening. Tim Schafer, the game’s creator, told producer Jonathan Mitchell that his best ideas came from a college course on dream […]
Imagine walking through an art gallery and finding a single wall of digital clouds lifted from the classic “80” Nintendo game Super Mario Brothers. Cory Arcangel, the young artist behind the project, explains to Rebecca Cascade why reprogramming video game software comes as naturally to him as wielding a paintbrush.